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Madness project nexus hacked level unlocked
Madness project nexus hacked level unlocked













  • Wave 29+: No zombie grunts or zombie agents, mainly A.T.P engineers and A.T.P.
  • Wave 17-28: No zombie grunts, mainly zombie agents and A.T.P engineers, one zombie G03LM appears halfway though, at the end two zombie G03LMS and an A.T.P.
  • Wave 16: Same as waves 5-9 and 11-15 but with two zombie G03LMs at the end.
  • Waves 9-10: Same as waves 5-8, but with the inclusion of a zombie G03LM at the end.
  • Waves 5-15: A mixture of zombie grunts and agents, one A.T.P.
  • Waves 2-4: Mostly zombie grunts, one agent zombie at the end.
  • If the player fails to do this, the zombie will instantly kill the player upon depleting the TAC-Bar.Īs Version 1.7, the wave system is structured like this The player must mash the movement keys (WASD) to escape the grasp of the zombie. If attacked in close range by a zombie, you will become immobile, as the zombie slowly consumes your TAC-Bar. Some zombies may carry weapons, but unless melee, they will likely not use it. They have an increased sense of attention and are sensitive to gunfire, although some of them ignore the sound of gun fire and stand and stare in a direction until someone grabs their attention. They often change between slow and fast speeds and usually take a few bullets before collapsing. Zombies in this mode behave in a unique way. The only difference is that money and experience are gained in much higher quantities. For example, if the player reaches Wave 30 in Arena Combat Mode and switches to Zombie Mode, the player will still start on Wave 30. Progress for completion of waves remain constant between the Zombie Mode and Arena Combat Mode. The music featured in Zombie Arena Mode is Swamp Zombies by Cheshyre. soldats are featured, along with zombie G03LMs. Enemies ranging from zombies grunts, agents, A.T.P. The enemies consist of nothing but zombies. There are two cardboard boxes for cover in the arena. The player's character and squadmates remain the same. Zombie Arena Mode is unlocked when the player reaches Level 30. The normal Arena Mode seems to break at Wave 60+: Wave 60 and every wave afterwards have the chance to never end, even after killing all enemies (only occurs after G03LM or G04LM rounds).Īn alternate version of Arena Combat Mode, Zombie Arena Mode, features a new arena.

    madness project nexus hacked level unlocked

    Wave 49+: Increasing numbers of G03LM Mk2(s) and G03LM Mk1(s), only A.T.P soldats.Wave 36: Three G03LM Mk1s, along with A.T.P.Wave 34: Introduces machine guns, only one of which at first.Wave 31-35: No agents A.T.P engineers and soldats only, soldat to engineer ratio goes up steadily, in some hacked versions Riot Guards appear.Wave 29-30: Many A.T.P engineers and soldats, few agents.Wave 28: Introduces rifles, however in small numbers at first.Wave 24: Two G03LM Mk1s in addition to 49 enemy units.NOTE: AAHW Unit Count unknown after Wave 24.

    madness project nexus hacked level unlocked

    Engineer to agent ratio increases steadily. Wave 13-16: Introduces use of more advanced weaponry like SMGs and shotguns.Wave 12: First G03LM Mk1 (These appear every 12 waves until Wave 36) in addition to 41 AAHW Units.Wave 7-11: Similar ratio of agents to grunts, but 41 AAHW Units including one A.T.P.engineer, appearing at the end of the wave. One of the 33 AAHW Units will be an A.T.P. Wave 3-4: Mostly grunts, one agent, mostly pistols, some melee.Wave 2: Introduces enemies with pistols.Wave 1: Grunts, hand-to-hand combat, grunts armed with melee weapons appear near the end.Enemies still come in waves as before but objectives vary.Īs of Version 1.5, the wave system is structured like this There is no limit to what level can be reached.Īrena is planned for Project Nexus 2, albeit with a more open-world twist and no ties to the original arena. Each stat and skill has a maximum at 30 points. After every 5 points that are spent on a certain stat or skill, a perk is unlocked. Stats enhance your combat, whilst skills increase your efficiency with certain weapons.

    madness project nexus hacked level unlocked

    When you level up, you are given 3 skill points and 3 stat points to spend. There is no limit to what wave can be reached. You will also lose the weapon you were carrying, but you will retain your armor and secondary weapon (if you have one). If you die during a wave, the next time you enter the arena you will start over at Wave 1.

    madness project nexus hacked level unlocked

    Using this cash you can purchase weapons, gear, and hire squadmates. Players can also hire squadmates to fight alongside them in the arena.Įach time you complete a wave (or die) you will earn a set amount of cash and experience based on your performance. Stats, weapons, and equipment can be upgraded and bought as you level up your character in the Gear Shop. Arena Combat Mode is a game mode where you play as Subject 1v02P_6, your own unique, customizable character and play through the Nexus Training Program.















    Madness project nexus hacked level unlocked